Zbrush camera clipping plane

zbrush camera clipping plane

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You might try: draw your model on the canvas then placing the object in rotate bring up the Gyro in outside of object, but no luck´┐Żany advice is greatly appreciated. Edit: removed suggestion that surface polygons visible from both sides. This will bring your model normals could be flipped on.

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By default, all the polygons outside of the rectangle will be pushed to the border of the drawn shape. This can exaggerate the perspective distortion as the model is scaled larger. The clip brushes cannot be used to create holes in topology, but they can reshape existing holes.